#include <RemoteViz/Rendering/RenderAreaHardware.h>
Public Member Functions | |
RenderAreaHardware () | |
RenderAreaHardware (const RenderAreaHardware &obj) | |
RenderAreaHardware & | operator= (const RenderAreaHardware &obj) |
virtual | ~RenderAreaHardware () |
| |
void | setGpu (const std::string &value) |
Settings to setup hardware of a render area.
RemoteViz::Rendering::RenderAreaHardware::RenderAreaHardware | ( | ) |
Constructor.
RemoteViz::Rendering::RenderAreaHardware::RenderAreaHardware | ( | const RenderAreaHardware & | obj | ) |
Copy constructor.
virtual RemoteViz::Rendering::RenderAreaHardware::~RenderAreaHardware | ( | ) | [virtual] |
Destructor.
RenderAreaHardware& RemoteViz::Rendering::RenderAreaHardware::operator= | ( | const RenderAreaHardware & | obj | ) |
Copy assignment operator.
void RemoteViz::Rendering::RenderAreaHardware::setGpu | ( | const std::string & | value | ) |
Sets the Graphics Processing Unit (GPU) used for rendering.
On X11 Linux, default value is the value of the environment variable DISPLAY.
On Headless EGL Linux, default value is EGL_DEFAULT_DISPLAY.
This feature only works on Linux with the modes ServiceSettings::INVENTOR_SERVICE and ServiceSettings::INVENTOR_APPLICATION.
This value can be retrieved from RenderArea::getGpu.
value | : GPU used to compute the render |