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SoLDMResourceParametersmaxTilesInTexMem Property

Note: This API is now obsolete.

Maximum number of 3D tiles in texture memory for this data set.

Namespace: OIV.LDM.Nodes
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntax
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
[ObsoleteAttribute("See documentation for more details")]
public SoSFInt32 maxTilesInTexMem { get; }

Property Value

Type: SoSFInt32
Remarks

Each tile needed for volume rendering (SoVolumeRender) and volume geometry must be stored in GPU memory as a 3D texture. Changing this number will automatically adjust the field maxTexMemory (maximum amount of texture memory). Default is maxTexMemory/(tileSize in MB).

Only maxTexMemory can be used. Field as no more any effect on others parametersObsoletesince Open Inventor 9100 No longer used.

See Also