SoLDMDataAccessIsTileUniform Method |
Returns true if the tile containing the data located at position dataPosition (IJK voxel coordinates) at the specified resolution is uniform (all voxels have the same value).
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.13.0 (9.9.13.0)
Syntaxpublic bool IsTileUniform(
int resolution,
SbVec3i32 dataPosition,
out double uniformValue
)
Public Function IsTileUniform (
resolution As Integer,
dataPosition As SbVec3i32,
<OutAttribute> ByRef uniformValue As Double
) As Boolean
public:
bool IsTileUniform(
int resolution,
SbVec3i32 dataPosition,
[OutAttribute] double% uniformValue
)
member IsTileUniform :
resolution : int *
dataPosition : SbVec3i32 *
uniformValue : float byref -> bool
Parameters
- resolution
- Type: SystemInt32
- dataPosition
- Type: OIV.InventorSbVec3i32
- uniformValue
- Type: SystemDouble
Return Value
Type:
Boolean
RemarksReturns false if not or if accessing the tile failed (e.g. invalid coordinates). If true then uniformValue contains the uniform value of the tile, else it is undefined.
Since Open Inventor 9.1
See Also