SoWinWalkViewer Member List

This is the complete list of members for SoWinWalkViewer, including all inherited members.

Variables | Functions | Enumerations | Enumerator | Typedefs

Variablesdefined in
curPopupBufferItemSoWinFullViewer
curPopupDrawItemSoWinFullViewer
curPopupMoveItemSoWinFullViewer
drawPopupSoWinFullViewer
funcPopupSoWinFullViewer
hClientPopupSoWinFullViewer
helpContextIDSoWinComponent
helpContextStringSoWinComponent
helpFileNameSoWinComponent
mainPopupSoWinFullViewer
popupPostCallbackSoWinFullViewer
popupPreCallbackSoWinFullViewer
prefPopupSoWinFullViewer
rootPopupSoWinFullViewer
 
Functionsdefined in
actualRendering()SoWinViewer [virtual]
addAppPushButton(SoWidget newButton)SoWinFullViewer
addFinishCallback(SoWinViewerCB *f, void *userData=NULL)SoWinViewer [inline]
addPushAppButtonCallback(PushAppButtonCB *cb, void *data=NULL)SoWinFullViewer [inline]
addRedrawAppButtonCallback(RedrawAppButtonCB *cb, void *data=NULL)SoWinFullViewer [inline]
addStartCallback(SoWinViewerCB *f, void *userData=NULL)SoWinViewer [inline]
adjustClippingPlanes()SoWinViewer [virtual]
bindNormalContext()SoWinGLWidget [virtual]
copyView(Time eventTime)SoWinViewer
displayHelp(const char *filename, UINT contextID)SoWinComponent [static]
displayHelp(const SbString &filename, UINT contextID)SoWinComponent [static]
enableDirectViz(SbBool onOrOff)SoWinViewer [virtual]
enableFullRenderingWhenStill(SbBool onOff)SoWinViewer
enableMouseWheelDolly(SbBool onOff)SoWinViewer [inline]
enableSeekWithOrtho(SbBool flag)SoWinViewer [inline, virtual]
findAppPushButton(SoWidget oldButton)SoWinFullViewer [inline]
getAntialiasing(SbBool &smoothing, int &numPasses) const SoWinRenderArea
getAntialiasingMode() const SoWinGLWidget
getAntialiasingParameters() const SoWinGLWidget
getAntialiasingQuality() const SoWinGLWidget
getAppPushButtonParent() const SoWinFullViewer [inline]
getAutoClipTolerance() const SoWinViewer [inline]
getBackgroundColor() const SoWinRenderArea [inline]
getBackgroundIndex() const SoWinRenderArea [inline]
getBorderSize()SoWinGLWidget [inline]
getBottomRight()SoWinViewer [virtual]
getBufferingType()SoWinViewer [inline]
getCamera()SoWinViewer [inline]
getCameraSceneGraph()SoWinViewer
getCameraType()SoWinViewer [inline]
getClassName() const SoWinComponent [inline]
getComponent(SoWidget w)SoWinComponent [static]
getCurrentDC()SoWinViewer [virtual]
getCurrentDecimationPercentage()SoWinViewer
getCursor()SoWinGLWidget
getCursorStyle()SoWinViewer [inline]
getDecimationStrategy()SoWinViewer [inline]
getDefaultRedrawPriority()SoWinRenderArea [inline, static]
getDepthValue(int x, int y, float &depth)SoWinViewer [inline]
getDisplay()SoWinComponent [inline]
getDrawStyle(SoWinViewer::DrawType type)SoWinViewer
getFastEditSavePolicy() const SoWinRenderArea [inline]
getFixedPercentage()SoWinViewer [inline]
getFloatingColorBuffer(SbBool &enable, FloatColorBufferSize &size)SoWinRenderArea
getFullSceneAntialiasing(float &quality)SoWinGLWidget
getGLRenderAction() const SoWinRenderArea [inline]
getGoalFramesPerSecond()SoWinViewer [inline]
getGoalNumberOfTriangles()SoWinViewer [inline]
getGraphicConfigTemplate()SoWinGLWidget
getHeadlight()SoWinViewer [inline]
getIconTitle() const SoWinComponent [inline]
getInvalidateCacheMode()SoWinRenderArea
getMPEGRecorder() const SoWinRenderArea [inline, virtual]
getNormalContext()SoWinGLWidget [inline]
getNormalDC() const SoWinGLWidget
getNormalSoContext()SoWinGLWidget [inline, virtual]
getNormalVisual()SoWinGLWidget
getNormalWidget() const SoWinGLWidget
getNormalWindow()SoWinGLWidget [virtual]
getNumSamples()SoWinViewer [inline]
getOverlayBackgroundIndex() const SoWinRenderArea [inline]
getOverlayContext()SoWinGLWidget [inline]
getOverlayDC() const SoWinGLWidget
getOverlayGLRenderAction() const SoWinRenderArea [inline]
getOverlaySceneGraph()SoWinRenderArea [inline]
getOverlaySceneManager() const SoWinRenderArea [inline]
getOverlaySoContext()SoWinGLWidget [inline]
getOverlayVisual()SoWinGLWidget
getOverlayWidget() const SoWinGLWidget
getOverlayWindow()SoWinGLWidget
getParentWidget() const SoWinComponent [inline]
getPickRadius() const SoWinViewer
getPixelFormat()SoWinGLWidget
getPostRenderCallback(const void *&userData) const SoWinRenderArea [inline]
getRedrawPriority() const SoWinRenderArea [inline]
getRenderAreaWidget()SoWinFullViewer [inline]
getSceneGraph()SoWinViewer [virtual]
getSceneManager() const SoWinRenderArea [inline]
getSeekTime()SoWinViewer [inline]
getShareContext()SoWinRenderArea
getShellWidget() const SoWinComponent [inline]
getSize()SoWinViewer [virtual]
getSortedTrianglesNumCaches()SoWinRenderArea
getSortedTrianglesSortFrequency()SoWinRenderArea
getStereoBalance()SoWinViewer [virtual]
getStereoDialog()SoWinFullViewer [inline]
getStereoOffset()SoWinViewer [virtual]
getStereoViewType()SoWinViewer [virtual]
getTitle() const SoWinComponent [inline]
getTopLeft()SoWinViewer [virtual]
getTransparencyType() const SoWinRenderArea [inline]
getUpDirection()SoWinConstrainedViewer [inline]
getViewerCamera()SoWinViewer [virtual]
getViewerSpeed() const SoWinWalkViewer [inline]
getViewport(short &left, short &bottom, short &width, short &height)SoWinViewer [virtual]
getViewportRegion() const SoWinRenderArea [inline]
getWidget() const SoWinComponent [inline]
getWidgetName() const SoWinComponent [inline]
hide()SoWinFullViewer [virtual]
insertAppPushButton(SoWidget newButton, int index)SoWinFullViewer
isAutoClipping() const SoWinViewer [inline]
isAutoRedraw() const SoWinRenderArea [inline]
isBorder() const SoWinGLWidget [inline]
isCameraHeightAnglePreserved() const SoWinViewer [inline, virtual]
isClearBeforeOverlayRender() const SoWinRenderArea [inline]
isClearBeforeRender() const SoWinRenderArea [inline]
isClearZBufferBeforeRender() const SoWinRenderArea [inline]
isClientPopupMenuInstalled()SoWinFullViewer [inline]
isCursorEnabled() const SoWinViewer [inline]
isDecoration()SoWinFullViewer [inline]
isDetailSeek()SoWinViewer [inline]
isDirectVizEnabled() const SoWinViewer [inline]
isDoButtonBar()SoWinFullViewer [inline, static]
isDoubleBuffer()SoWinGLWidget [inline]
isDrawToFrontBufferEnable() const SoWinGLWidget [inline]
isFloatingColorBufferSupported()SoWinRenderArea [static]
isFsaaSupported()SoWinGLWidget
isFullRenderingWhenStill()SoWinViewer [inline]
isFullSceneAntialiasingAvailable() const SoWinGLWidget
isFullSceneAntialiasingEnabled() const SoWinGLWidget
isFullSceneAntialiasingHQAvailable() const SoWinGLWidget
isFullSceneAntialiasingHQEnabled() const SoWinGLWidget
isFullScreen() const SoWinComponent
isFullScreenEnable(void) const SoWinComponent
isHeadlight()SoWinViewer [inline]
isPopupMenuEnabled()SoWinFullViewer [inline]
isSeekMode()SoWinViewer [inline]
isSeekWithOrthoEnabled() const SoWinViewer [inline, virtual]
isStereoAbsoluteAdjustments() const SoWinViewer [inline, virtual]
isStereoActive()SoWinViewer [virtual]
isStereoBalanceNearFrac()SoWinViewer [virtual]
isStereoViewing()SoWinViewer [virtual]
isStereoViewReversed()SoWinViewer [virtual]
isStillNow()SoWinViewer [inline]
isTopLevelShell() const SoWinComponent [inline]
isViewerDoubleBuffer()SoWinViewer [virtual]
isViewing() const SoWinViewer [inline]
isVisible()SoWinComponent
lengthAppPushButton()SoWinFullViewer [inline]
makeNormalCurrent()SoWinGLWidget [virtual]
pasteView(Time eventTime)SoWinViewer
recomputeSceneSize()SoWinConstrainedViewer [virtual]
redrawOnSelectionChange(SoSelection *s)SoWinRenderArea
redrawOverlayOnSelectionChange(SoSelection *s)SoWinRenderArea
registerDevice(SoWinDevice *d)SoWinRenderArea
removeAppPushButton(SoWidget oldButton)SoWinFullViewer
removeFinishCallback(SoWinViewerCB *f, void *userData=NULL)SoWinViewer [inline]
removeStartCallback(SoWinViewerCB *f, void *userData=NULL)SoWinViewer [inline]
render()SoWinRenderArea [inline]
renderOverlay()SoWinRenderArea
resetToHomePosition()SoWinConstrainedViewer [virtual]
reverseStereoView(SbBool reverse)SoWinViewer [virtual]
saveHomePosition()SoWinConstrainedViewer [virtual]
saveSnapshot(const SbString &filename, bool overwrite=true)SoWinGLWidget
scheduleOverlayRedraw()SoWinRenderArea
scheduleRedraw()SoWinRenderArea
sendEvent(XAnyEvent *anEvent)SoWinRenderArea
setAntialiasing(SbBool smoothing, int numPasses)SoWinRenderArea
SoWinGLWidget::setAntialiasing(const float quality, const SoSceneManager::AntialiasingMode mode=SoSceneManager::AUTO)SoWinGLWidget
SoWinGLWidget::setAntialiasing(SoAntialiasingParameters *advancedParameters)SoWinGLWidget
setAutoClipping(SbBool onOrOff)SoWinViewer
setAutoClipTolerance(float tolerance)SoWinViewer [inline]
setAutoRedraw(SbBool trueOrFalse)SoWinRenderArea
setBackgroundColor(const SbColor &c)SoWinRenderArea
setBackgroundIndex(int index)SoWinRenderArea [inline]
setBorder(SbBool onOrOff)SoWinGLWidget
setBufferingType(SoWinViewer::BufferType type)SoWinFullViewer [virtual]
setCamera(SoCamera *cam)SoWinWalkViewer [virtual]
setCameraSceneGraph(SoNode *cameraSceneGraph)SoWinViewer [virtual]
setCameraType(SoType type)SoWinWalkViewer [virtual]
setCameraTypeChangeCallback(SoWinViewerCameraTypeChangeCB *callback, void *userdata)SoWinViewer
setClearBeforeOverlayRender(SbBool trueOrFalse)SoWinRenderArea [inline]
setClearBeforeRender(SbBool trueOrFalse, SbBool zbTrueOrFalse=TRUE)SoWinRenderArea [inline]
setClientPopupMenu(Hmenu hmenu)SoWinFullViewer
setColorMap(int startIndex, int num, const SbColor *colors)SoWinRenderArea
setCursor(Cursor newCursor)SoWinGLWidget
setCursorEnabled(SbBool onOrOff)SoWinWalkViewer [virtual]
setCursorStyle(SoWinViewer::CursorStyle style)SoWinViewer [virtual]
setDecimationPercentageCallback(SoWinViewerDecimationPercentageCB *callback, void *userData=NULL)SoWinViewer
setDecimationStrategy(SoWinViewer::DecimationStrategy strategy)SoWinViewer
setDecoration(SbBool onOrOff)SoWinFullViewer
setDetailSeek(SbBool onOrOff)SoWinViewer [inline]
setDoButtonBar(SbBool onOrOff)SoWinFullViewer [static]
setDoubleBuffer(SbBool onOrOff)SoWinViewer [virtual]
setDrawStyle(SoWinViewer::DrawType type, SoWinViewer::DrawStyle style)SoWinFullViewer [virtual]
setDrawToFrontBufferEnable(SbBool enableFlag)SoWinGLWidget
setEventCallback(SoWinRenderAreaEventCB *fcn, void *userData=NULL)SoWinRenderArea
setFastEditSavePolicy(SoGLRenderAction::FastEditSavePolicy policy, SbBool fastEditDelayedObjects=FALSE)SoWinRenderArea
setFixedPercentage(float percent)SoWinViewer
setFloatingColorBuffer(SbBool enable, FloatColorBufferSize size=FLOAT_16_COLOR_BUFFER)SoWinRenderArea
setFramesPerSecondCallback(SoWinViewerFPSCB *callback, void *userData=NULL)SoWinViewer
setFullSceneAntialiasing(SbBool enable, float quality=-1.0, int filterMask=SoFullSceneAntialiasing::ALL)SoWinGLWidget
setFullSceneAntialiasingHQ(SbBool enable)SoWinGLWidget
setFullScreen(const SbBool enable)SoWinComponent
setFullScreenEnable(const SbBool enable)SoWinComponent
setGLRenderAction(SoGLRenderAction *ra)SoWinRenderArea
setGoalFramesPerSecond(float goal)SoWinViewer
setGoalNumberOfTriangles(int32_t goal)SoWinViewer
setGraphicConfigTemplate(SoGLGraphicConfigTemplate *gTemplate)SoWinGLWidget
setHeadlight(SbBool onOrOff)SoWinFullViewer [virtual]
setIconTitle(const char *newIconTitle)SoWinComponent
setIconTitle(const SbString &newIconTitle)SoWinComponent
setInvalidateCacheMode(SoGLRenderAction::InvalidateCacheMode icm)SoWinRenderArea
setMPEGRecorder(SoMPEGRenderer *recorder)SoWinRenderArea [inline, virtual]
setNormalVisual(XVisualInfo *i)SoWinViewer [virtual]
setNumSamples(int numFrames)SoWinViewer
setOverlayBackgroundIndex(int index)SoWinRenderArea [inline]
setOverlayColorMap(int startIndex, int num, const SbColor *colors)SoWinRenderArea
setOverlayGLRenderAction(SoGLRenderAction *ra)SoWinRenderArea [inline]
setOverlaySceneGraph(SoNode *newScene)SoWinRenderArea
setOverlaySceneManager(SoSceneManager *sm)SoWinRenderArea [inline]
setOverlayVisual(XVisualInfo *vis)SoWinGLWidget [virtual]
setPickRadius(float radius)SoWinViewer
setPixelFormat(int format)SoWinGLWidget [virtual]
setPopupMenuEnabled(SbBool trueOrFalse)SoWinFullViewer
setPostRenderCallback(SoWinRenderAreaRenderCB *fcn, void *userData=NULL)SoWinRenderArea [inline]
setPreserveCameraHeightAngle(SbBool flag)SoWinViewer [inline, virtual]
setRedrawPriority(unsigned long priority)SoWinRenderArea [inline]
setSceneGraph(SoNode *newScene)SoWinViewer [virtual]
setSceneManager(SoSceneManager *sm)SoWinRenderArea
setSeekMode(SbBool onOrOff)SoWinWalkViewer [virtual]
setSeekTime(float seconds)SoWinViewer [inline]
setSize(const SbVec2s &size)SoWinComponent
setSortedTrianglesNumCaches(int numCaches)SoWinRenderArea
setSortedTrianglesSortFrequency(int angle)SoWinRenderArea
setStealFocus(SbBool onOrOff)SoWinGLWidget [inline]
setStereoAbsoluteAdjustments(SbBool absolute)SoWinViewer [virtual]
setStereoActive(SbBool activate)SoWinViewer [virtual]
setStereoBalance(float balance, SbBool nearFrac=false)SoWinViewer [virtual]
setStereoDialog(SoStereoDialog *newDialog)SoWinFullViewer [inline]
setStereoOffset(float dist)SoWinViewer [virtual]
setStereoViewing(SbBool onOrOff)SoWinViewer [virtual]
setStereoViewType(SoBaseStereo *stereo)SoWinViewer [virtual]
setTitle(const char *newTitle)SoWinComponent
setTitle(const SbString &newTitle)SoWinComponent
setTransparencyType(SoGLRenderAction::TransparencyType type)SoWinRenderArea
setUpDirection(const SbVec3f &newUpDirection)SoWinConstrainedViewer
setViewerSpeed(float speed)SoWinWalkViewer [inline]
setViewing(SbBool onOrOff)SoWinWalkViewer [virtual]
setViewport(short left, short bottom, short width, short height)SoWinViewer [virtual]
setViewportRegion(const SbViewportRegion &newRegion)SoWinRenderArea [inline]
setWindowCloseCallback(SoWinComponentCB *func, void *data=NULL)SoWinComponent [inline]
show()SoWinComponent [virtual]
showDirectVizDialog(SbBool show)SoWinViewer [virtual]
SoWinRenderArea(SoWidget parent=NULL, const char *name=NULL, SbBool buildInsideParent=TRUE, SbBool getMouseInput=TRUE, SbBool getKeyboardInput=TRUE)SoWinRenderArea
SoWinWalkViewer(SoWidget parent=NULL, const char *name=NULL, SbBool buildInsideParent=TRUE, SoWinFullViewer::BuildFlag flag=SoWinFullViewer::BUILD_ALL, SoWinViewer::Type type=SoWinViewer::BROWSER)SoWinWalkViewer
swapNormalBuffers()SoWinGLWidget [virtual]
swapOverlayBuffers()SoWinGLWidget
toggleCameraType()SoWinViewer [virtual]
unbindNormalContext()SoWinGLWidget [virtual]
unregisterDevice(SoWinDevice *d)SoWinRenderArea
viewAll()SoWinViewer [virtual]
~SoStereoViewer()SoStereoViewer [inline, virtual]
~SoWinRenderArea()SoWinRenderArea
~SoWinWalkViewer()SoWinWalkViewer
 
Enumerationsdefined in
BufferType enum nameSoWinViewer
BuildFlag enum nameSoWinFullViewer
CursorStyle enum nameSoWinViewer
DecimationStrategy enum nameSoWinViewer
DrawStyle enum nameSoWinViewer
DrawType enum nameSoWinViewer
FloatColorBufferSize enum nameSoWinGLWidget
Type enum nameSoWinViewer
 
Enumeratordefined in
BROWSER enum valueSoWinViewer
BUFFER_DOUBLE enum valueSoWinViewer
BUFFER_INTERACTIVE enum valueSoWinViewer
BUFFER_SINGLE enum valueSoWinViewer
BUILD_ALL enum valueSoWinFullViewer
BUILD_DECORATION enum valueSoWinFullViewer
BUILD_NONE enum valueSoWinFullViewer
BUILD_POPUP enum valueSoWinFullViewer
CLASSIC enum valueSoWinViewer
EDITOR enum valueSoWinViewer
FIXED_NUM_TRIANGLES enum valueSoWinViewer
FIXED_PERCENTAGE enum valueSoWinViewer
FLOAT_16_COLOR_BUFFER enum valueSoWinGLWidget
FLOAT_32_COLOR_BUFFER enum valueSoWinGLWidget
FRAMES_PER_SECOND enum valueSoWinViewer
INTERACTIVE enum valueSoWinViewer
NORMAL enum valueSoWinViewer
SHADOW enum valueSoWinViewer
STILL enum valueSoWinViewer
VIEW_AS_IS enum valueSoWinViewer
VIEW_BBOX enum valueSoWinViewer
VIEW_HIDDEN_LINE enum valueSoWinViewer
VIEW_LINE enum valueSoWinViewer
VIEW_LOW_COMPLEXITY enum valueSoWinViewer
VIEW_LOW_RES_LINE enum valueSoWinViewer
VIEW_LOW_RES_POINT enum valueSoWinViewer
VIEW_NO_TEXTURE enum valueSoWinViewer
VIEW_POINT enum valueSoWinViewer
VIEW_SAME_AS_STILL enum valueSoWinViewer
XOR enum valueSoWinViewer
 
Typedefsdefined in
 


Open Inventor by FEI reference manual, generated on 19 Aug 2019
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