SoWinRenderArea Member List

This is the complete list of members for SoWinRenderArea, including all inherited members.

Variables | Functions | Enumerations | Enumerator | Typedefs

Variablesdefined in
helpContextIDSoWinComponent
helpContextStringSoWinComponent
helpFileNameSoWinComponent
 
Functionsdefined in
bindNormalContext()SoWinGLWidget [virtual]
displayHelp(const char *filename, UINT contextID)SoWinComponent [static]
displayHelp(const SbString &filename, UINT contextID)SoWinComponent [static]
getAntialiasing(SbBool &smoothing, int &numPasses) const SoWinRenderArea
getAntialiasingMode() const SoWinGLWidget
getAntialiasingParameters() const SoWinGLWidget
getAntialiasingQuality() const SoWinGLWidget
getBackgroundColor() const SoWinRenderArea [inline]
getBackgroundIndex() const SoWinRenderArea [inline]
getBorderSize()SoWinGLWidget [inline]
getClassName() const SoWinComponent [inline]
getComponent(SoWidget w)SoWinComponent [static]
getCursor()SoWinGLWidget
getDefaultRedrawPriority()SoWinRenderArea [inline, static]
getDisplay()SoWinComponent [inline]
getFastEditSavePolicy() const SoWinRenderArea [inline]
getFloatingColorBuffer(SbBool &enable, FloatColorBufferSize &size)SoWinRenderArea
getFullSceneAntialiasing(float &quality)SoWinGLWidget
getGLRenderAction() const SoWinRenderArea [inline]
getGraphicConfigTemplate()SoWinGLWidget
getIconTitle() const SoWinComponent [inline]
getInvalidateCacheMode()SoWinRenderArea
getMPEGRecorder() const SoWinRenderArea [inline, virtual]
getNormalContext()SoWinGLWidget [inline]
getNormalDC() const SoWinGLWidget
getNormalSoContext()SoWinGLWidget [inline, virtual]
getNormalVisual()SoWinGLWidget
getNormalWidget() const SoWinGLWidget
getNormalWindow()SoWinGLWidget [virtual]
getOverlayBackgroundIndex() const SoWinRenderArea [inline]
getOverlayContext()SoWinGLWidget [inline]
getOverlayDC() const SoWinGLWidget
getOverlayGLRenderAction() const SoWinRenderArea [inline]
getOverlaySceneGraph()SoWinRenderArea [inline]
getOverlaySceneManager() const SoWinRenderArea [inline]
getOverlaySoContext()SoWinGLWidget [inline]
getOverlayVisual()SoWinGLWidget
getOverlayWidget() const SoWinGLWidget
getOverlayWindow()SoWinGLWidget
getParentWidget() const SoWinComponent [inline]
getPixelFormat()SoWinGLWidget
getPostRenderCallback(const void *&userData) const SoWinRenderArea [inline]
getRedrawPriority() const SoWinRenderArea [inline]
getSceneGraph()SoWinRenderArea [virtual]
getSceneManager() const SoWinRenderArea [inline]
getShareContext()SoWinRenderArea
getShellWidget() const SoWinComponent [inline]
getSize()SoWinComponent
getSortedTrianglesNumCaches()SoWinRenderArea
getSortedTrianglesSortFrequency()SoWinRenderArea
getTitle() const SoWinComponent [inline]
getTransparencyType() const SoWinRenderArea [inline]
getViewportRegion() const SoWinRenderArea [inline]
getWidget() const SoWinComponent [inline]
getWidgetName() const SoWinComponent [inline]
hide()SoWinComponent [virtual]
isAutoRedraw() const SoWinRenderArea [inline]
isBorder() const SoWinGLWidget [inline]
isClearBeforeOverlayRender() const SoWinRenderArea [inline]
isClearBeforeRender() const SoWinRenderArea [inline]
isClearZBufferBeforeRender() const SoWinRenderArea [inline]
isDoubleBuffer()SoWinGLWidget [inline]
isDrawToFrontBufferEnable() const SoWinGLWidget [inline]
isFloatingColorBufferSupported()SoWinRenderArea [static]
isFsaaSupported()SoWinGLWidget
isFullSceneAntialiasingAvailable() const SoWinGLWidget
isFullSceneAntialiasingEnabled() const SoWinGLWidget
isFullSceneAntialiasingHQAvailable() const SoWinGLWidget
isFullSceneAntialiasingHQEnabled() const SoWinGLWidget
isFullScreen() const SoWinComponent
isFullScreenEnable(void) const SoWinComponent
isTopLevelShell() const SoWinComponent [inline]
isVisible()SoWinComponent
makeNormalCurrent()SoWinGLWidget [virtual]
redrawOnSelectionChange(SoSelection *s)SoWinRenderArea
redrawOverlayOnSelectionChange(SoSelection *s)SoWinRenderArea
registerDevice(SoWinDevice *d)SoWinRenderArea
render()SoWinRenderArea [inline]
renderOverlay()SoWinRenderArea
saveSnapshot(const SbString &filename, bool overwrite=true)SoWinGLWidget
scheduleOverlayRedraw()SoWinRenderArea
scheduleRedraw()SoWinRenderArea
sendEvent(XAnyEvent *anEvent)SoWinRenderArea
setAntialiasing(SbBool smoothing, int numPasses)SoWinRenderArea
SoWinGLWidget::setAntialiasing(const float quality, const SoSceneManager::AntialiasingMode mode=SoSceneManager::AUTO)SoWinGLWidget
SoWinGLWidget::setAntialiasing(SoAntialiasingParameters *advancedParameters)SoWinGLWidget
setAutoRedraw(SbBool trueOrFalse)SoWinRenderArea
setBackgroundColor(const SbColor &c)SoWinRenderArea
setBackgroundIndex(int index)SoWinRenderArea [inline]
setBorder(SbBool onOrOff)SoWinGLWidget
setClearBeforeOverlayRender(SbBool trueOrFalse)SoWinRenderArea [inline]
setClearBeforeRender(SbBool trueOrFalse, SbBool zbTrueOrFalse=TRUE)SoWinRenderArea [inline]
setColorMap(int startIndex, int num, const SbColor *colors)SoWinRenderArea
setCursor(Cursor newCursor)SoWinGLWidget
setDrawToFrontBufferEnable(SbBool enableFlag)SoWinGLWidget
setEventCallback(SoWinRenderAreaEventCB *fcn, void *userData=NULL)SoWinRenderArea
setFastEditSavePolicy(SoGLRenderAction::FastEditSavePolicy policy, SbBool fastEditDelayedObjects=FALSE)SoWinRenderArea
setFloatingColorBuffer(SbBool enable, FloatColorBufferSize size=FLOAT_16_COLOR_BUFFER)SoWinRenderArea
setFullSceneAntialiasing(SbBool enable, float quality=-1.0, int filterMask=SoFullSceneAntialiasing::ALL)SoWinGLWidget
setFullSceneAntialiasingHQ(SbBool enable)SoWinGLWidget
setFullScreen(const SbBool enable)SoWinComponent
setFullScreenEnable(const SbBool enable)SoWinComponent
setGLRenderAction(SoGLRenderAction *ra)SoWinRenderArea
setGraphicConfigTemplate(SoGLGraphicConfigTemplate *gTemplate)SoWinGLWidget
setIconTitle(const char *newIconTitle)SoWinComponent
setIconTitle(const SbString &newIconTitle)SoWinComponent
setInvalidateCacheMode(SoGLRenderAction::InvalidateCacheMode icm)SoWinRenderArea
setMPEGRecorder(SoMPEGRenderer *recorder)SoWinRenderArea [inline, virtual]
setNormalVisual(XVisualInfo *vis)SoWinGLWidget [virtual]
setOverlayBackgroundIndex(int index)SoWinRenderArea [inline]
setOverlayColorMap(int startIndex, int num, const SbColor *colors)SoWinRenderArea
setOverlayGLRenderAction(SoGLRenderAction *ra)SoWinRenderArea [inline]
setOverlaySceneGraph(SoNode *newScene)SoWinRenderArea
setOverlaySceneManager(SoSceneManager *sm)SoWinRenderArea [inline]
setOverlayVisual(XVisualInfo *vis)SoWinGLWidget [virtual]
setPixelFormat(int format)SoWinGLWidget [virtual]
setPostRenderCallback(SoWinRenderAreaRenderCB *fcn, void *userData=NULL)SoWinRenderArea [inline]
setRedrawPriority(unsigned long priority)SoWinRenderArea [inline]
setSceneGraph(SoNode *newScene)SoWinRenderArea [virtual]
setSceneManager(SoSceneManager *sm)SoWinRenderArea
setSize(const SbVec2s &size)SoWinComponent
setSortedTrianglesNumCaches(int numCaches)SoWinRenderArea
setSortedTrianglesSortFrequency(int angle)SoWinRenderArea
setStealFocus(SbBool onOrOff)SoWinGLWidget [inline]
setTitle(const char *newTitle)SoWinComponent
setTitle(const SbString &newTitle)SoWinComponent
setTransparencyType(SoGLRenderAction::TransparencyType type)SoWinRenderArea
setViewportRegion(const SbViewportRegion &newRegion)SoWinRenderArea [inline]
setWindowCloseCallback(SoWinComponentCB *func, void *data=NULL)SoWinComponent [inline]
show()SoWinComponent [virtual]
SoWinRenderArea(SoWidget parent=NULL, const char *name=NULL, SbBool buildInsideParent=TRUE, SbBool getMouseInput=TRUE, SbBool getKeyboardInput=TRUE)SoWinRenderArea
swapNormalBuffers()SoWinGLWidget [virtual]
swapOverlayBuffers()SoWinGLWidget
unbindNormalContext()SoWinGLWidget [virtual]
unregisterDevice(SoWinDevice *d)SoWinRenderArea
~SoWinRenderArea()SoWinRenderArea
 
Enumerationsdefined in
FloatColorBufferSize enum nameSoWinGLWidget
 
Enumeratordefined in
FLOAT_16_COLOR_BUFFER enum valueSoWinGLWidget
FLOAT_32_COLOR_BUFFER enum valueSoWinGLWidget
 
Typedefsdefined in
 


Open Inventor by FEI reference manual, generated on 19 Aug 2019
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