SoGLTextureImageElement Member List

This is the complete list of members for SoGLTextureImageElement, including all inherited members.

Variables | Functions | Enumerations | Enumerator | Typedefs

Variablesdefined in
 
Functionsdefined in
containsTransparency(SoState *state, int unit=0)SoTextureImageElement [static]
get(SoState *state, SbVec2i32 &size, int &numComponents, SoSFImage::DataType &dataType, GLint &GLInternalFormat, int &wrapS, int &wrapT, int &model, SbColor &blendColor, int unit=0)SoTextureImageElement [static]
get(SoState *state, int &_minFilter, int &_magFilter, float &_maxAnisotropy, int unit=0)SoTextureImageElement [static]
get(SoState *state, SbVec2s &size, int &numComponents, SoSFImage::DataType &dataType, GLint &GLInternalFormat, int &wrapS, int &wrapT, int &model, SbColor &blendColor, int unit=0)SoTextureImageElement [static]
getClassStackIndex()SoGLTextureImageElement [static]
getClassTypeId()SoGLTextureImageElement [static]
getDefault(SbVec2i32 &s, int &nc, SoSFImage::DataType &dataType, GLint &GLInternalFormat)SoTextureImageElement [static]
getDefault(SbVec2s &s, int &nc, SoSFImage::DataType &dataType, GLint &GLInternalFormat)SoTextureImageElement [static]
getTypeId() const SoElement [inline, virtual]
isOfType(const SoType &type) const SoTypedObject [inline]
pop(SoState *state, const SoElement *prevTopElement)SoGLTextureImageElement [virtual]
SoTextureImageElement::pop(SoState *state, const SoElement *prevTopElement)SoElement [virtual]
print(FILE *fp) const SoTextureImageElementBase [virtual]
push(SoState *state)SoGLTextureImageElement [virtual]
set(SoState *state, SoNode *node, const SbVec2i32 &s, int nc, const void *_buffer, SoBufferObject *_bufferObject, SoSFImage::DataType _dataType, GLint _GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, float texQuality, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float _maxAnisotropy, SbBool _enableBorder, const SbVec4f &_borderColor, SbBool isCompressed, int numCompressedMipmaps, SoGLDisplayList *list, int hasTransparency=-1, SbBool enableCompressedTexture=FALSE, int CurrentImg=-1)SoGLTextureImageElement [static]
set(SoState *state, SoNode *node, const SbVec2i32 &subSize, int xoffset, int yoffset, const void *buffer, SoSFImage::DataType dataType, int texname)SoGLTextureImageElement [static]
set(SoState *state, SoNode *node, const SbVec2s &s, int nc, const void *_buffer, SoBufferObject *_bufferObject, SoSFImage::DataType _dataType, GLint _GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, float texQuality, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float _maxAnisotropy, SbBool _enableBorder, const SbVec4f &_borderColor, SbBool isCompressed, int numCompressedMipmaps, SoGLDisplayList *list, int hasTransparency=-1, SbBool enableCompressedTexture=FALSE, int CurrentImg=-1)SoGLTextureImageElement [static]
set(SoState *state, SoNode *node, const SbVec2s &subSize, int xoffset, int yoffset, const void *buffer, SoSFImage::DataType dataType, int texname)SoGLTextureImageElement [static]
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2i32 &size, int numComponents, const void *buffer, SoBufferObject *bufferObject, SoSFImage::DataType dataType, GLint GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float maxAnisotropy, SbBool enableBorder, const SbVec4f &borderColor, SbBool isCompressed, int numCompressedMipmaps, int hasTransparency=-1, int currentTexture=-1)SoTextureImageElement [static]
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2i32 &size, int numComponents, const void *buffer, SoBufferObject *bufferObject, SoSFImage::DataType dataType, GLint GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float maxAnisotropy, const int &minFilter, const int &magFilter, SbBool enableBorder, const SbVec4f &borderColor, SbBool isCompressed, int numCompressedMipmaps, int hasTransparency=-1, int currentTexture=-1)SoTextureImageElement [static]
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2i32 &subSize, int xoffset, int yoffset, const void *buffer, int texname)SoTextureImageElement [static]
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2s &size, int numComponents, const void *buffer, SoBufferObject *bufferObject, SoSFImage::DataType dataType, GLint GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float maxAnisotropy, SbBool enableBorder, const SbVec4f &borderColor, SbBool isCompressed, int numCompressedMipmaps, int hasTransparency=-1, int currentTexture=-1)SoTextureImageElement [static]
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2s &size, int numComponents, const void *buffer, SoBufferObject *bufferObject, SoSFImage::DataType dataType, GLint GLInternalFormat, SoRenderToTextureProperty *renderToTexProp, int wrapS, int wrapT, int wrapR, int model, const SbColor &blendColor, float maxAnisotropy, const int &minFilter, const int &magFilter, SbBool enableBorder, const SbVec4f &borderColor, SbBool isCompressed, int numCompressedMipmaps, int hasTransparency=-1, int currentTexture=-1)SoTextureImageElement [static]
SoTextureImageElement::set(SoState *state, SoNode *node, const SbVec2s &subSize, int xoffset, int yoffset, const void *buffer, int texname)SoTextureImageElement [static]
setFilter(SoState *state, SoNode *node, int _minFilter, int _magFilter)SoGLTextureImageElement [static]
setIsRenderingShadows(SoState *state, SoNode *node, SbBool isRenderingShadows)SoGLTextureImageElement [static]
 
Enumerationsdefined in
Target enum nameSoTextureImageElementBase
 
Enumeratordefined in
TEXTURE2D enum valueSoTextureImageElementBase
TEXTURECUBEMAP enum valueSoTextureImageElementBase
 
Typedefsdefined in
 


Open Inventor by FEI reference manual, generated on 19 Aug 2019
Copyright © FEI S.A.S. All rights reserved.
http://www.openinventor.com/