00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, *** 00017 *** MERIGNAC, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : VSG (MMM YYYY) 00022 **=======================================================================*/ 00023 #ifndef _SO_GL_BUFFEROBJECT_CACHE_LIST_H_ 00024 #define _SO_GL_BUFFEROBJECT_CACHE_LIST_H_ 00025 00026 #include <Inventor/devices/SoBaseContextObject.h> 00027 #include <Inventor/caches/SoContextedObjectCache.h> 00028 #include <Inventor/devices/SoGLBufferObject.h> 00029 #include <Inventor/devices/SoGLContext.h> 00030 #include <Inventor/STL/vector> 00031 00032 00033 { 00034 public: 00035 SoGLBufferObjectCache(SoState *) 00036 : SoBaseContextObject(SoGLContext::getCurrent()->getSharedGroup()) 00037 , bufferObject(0) 00038 { 00039 } 00040 00041 // Constructor 00042 SoGLBufferObjectCache(SoGLContext *) 00043 :SoBaseContextObject(SoGLContext::getCurrent()->getSharedGroup()) 00044 , bufferObject(0) 00045 { 00046 } 00047 00048 void createBufferObject( SoGLBufferObject::Usage usage, SoGLBufferObject::BufferObjectTarget target, size_t size ) 00049 { 00050 if (!bufferObject) 00051 { 00052 bufferObject = new SoGLBufferObject( usage ); 00053 bufferObject->ref(); 00054 bufferObject->setTarget( target ); 00055 bufferObject->setSize( size ); 00056 } 00057 } 00058 00059 virtual ~SoGLBufferObjectCache() 00060 { 00061 SO_UNREF_RESET(bufferObject); 00062 } 00063 00064 SoGLBufferObject* getBufferObject() { return bufferObject; } 00065 00066 private: 00067 00068 SoGLBufferObject* bufferObject; 00069 }; 00070 00071 typedef SoContextedObjectCache<SoGLBufferObjectCache> SoGLBufferObjectCacheList; 00072 00073 00074 #endif // _SO_GL_BUFFEROBJECT_CACHE_LIST_H_ 00075 00076